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Full-Body Avatar Best Practices

Optimization techniques, performance budgets, and production workflows for shipping full-body AI avatars in real-world applications.

Performance Budgets

PlatformPolygonsTexturesBones
Mobile VR10-15K tris1-2 textures, 1K50-75
PC VR30-70K tris4-6 textures, 2K75-150
Desktop game50-100K tris6-10 textures, 4K100-200
Film/cinematicUnlimitedMultiple 4K-8K200+
Web (Three.js)10-30K tris2-4 textures, 1-2K50-100

LOD (Level of Detail)

  • LOD 0: Full detail for close-up views
  • LOD 1: 50% reduction for medium distance
  • LOD 2: 75% reduction for far distance
  • LOD 3: Billboard/impostor for very far distance
  • AI tools like InstaLOD can automate LOD generation while preserving visual quality

Optimization Techniques

  • Texture atlasing: Combine multiple textures into one to reduce draw calls
  • Mesh merging: Combine clothing and body into fewer meshes where possible
  • Animation compression: Use quantized keyframes and animation LOD
  • GPU instancing: Render multiple avatars efficiently with instanced materials
  • Occlusion: Don't render body parts hidden by clothing

Testing Checklist

  • Visual quality at target platform's rendering settings
  • Animation blending between states (idle, walk, run)
  • Clothing penetration (body poking through clothes)
  • Performance with target number of simultaneous avatars
  • Loading time and memory footprint
  • Cross-platform rendering consistency
Continue exploring: Learn about Real-Time AI Avatars for live face tracking and streaming, or AI Avatar for Video Calls for meeting applications.